About This Game Deep down in the Earth, Demonic Temples await you. The countdown will begin as you make your way in search of the only hope your daughter has for recovery.She has fallen gravely sick and the villagers all say that her only chance is an elixir found somewhere in the deepest temples underground.A home to demons and other unknown horrific monsters, these “Demonic Temples” can only be accessed through a dead volcano.You must first navigate through an intricate cave system, developing yourself and your skills as you go.Unknown dangers are sure to already be awaiting you there. Use the resources of your village to help you on your mission. Shop at the stores, visit the school or the bank. They all have something to offer. You will need all of the resources that you can find to successfully explore past the caves and reach the medicine down below. The Demonic Temples will have no mercy, so prepare yourself on the way.99 Levels of difficultyAnd there is new stuff to find on every difficulty.Randomized CavesEach time you play will be different.Prebuilt CavesMore than 100 prebuilt caves.Global leaderboardsCompete against everyone else playing this game or compete with your friends. 7aa9394dea Title: XLarnGenre: Indie, RPGDeveloper:Swinfjord-GamesPublisher:Swinfjord-GamesRelease Date: 25 May, 2015 XLarn Free Download [full Version] New update to review, changing to negative. It's been two years and devs have not added any of the things they said they were going to add to the game like sounds, changing the player sprite depending on your armour and weapon or removing the "popout menus" when you find something on the ground. Game has major, major interface problems and is user unfriendly. Devs promised things and then didn't deliver. Game has been left to rot on steam for years. I regret buying it for full price at launch to support it.original review:---------------------------------------------------------------At first I had a negative review but I changed it to positive because I have started to have a lot of fun with the game. There are problems with it though:1. no sound2. sprites are not too good and less readable I think than ASCII3. MAJOR every time you are at the start of your turn on a square with an object on it the game brings up a menu to make you select between ignoring the object or picking it up, reading it etc. depending on what it is. You can just move or take an action rather than have to actually press the button to ignore the object but it's still annoying.4. You get HP back when resting or moving but there's no rest until healed button. Instead the closest you have is to do 99. which is 9 then 9 then 5 on numeric keypad which rests you for 99 turns. You will have to do this several times to get your hp back though and it takes AGES.5. There seems to be no fast travel or auto travel of any kind, it's just you and the movement keys, held down if you want to risk it.There is a version of the game called Nlarn which is free. It runs in the console and has ASCII graphics but in most ways is more usable than this version.I'm still leaving a positive review though because I am having fun playing this version and I'm trying to trust the developers to iron out the problems.The free version at http://nlarn.sourceforge.net/http://sourceforge.net/projects/nlarn/files/nlarn/0.7.2/Screenshot in town http://i.imgur.com/CP7zC8W.pngScreenshot on level 1 of dungeon http://i.imgur.com/wNpRDDl.png. A fun little update of a Retro Roguelike. Wish it had an ascii option but it's great nonetheless.. A great rework of the classic Amiga title I loved as a kid Larn. TY Dev!. A great rework of the classic Amiga title I loved as a kid Larn. TY Dev!. A fun little update of a Retro Roguelike. Wish it had an ascii option but it's great nonetheless.. Touted as one of the five Major Classic Roguelikes that started it all, XLarn is mind-bogglingly addicting even to this day. It is recognized as the first in the genre to have an above-ground hub and shop area that forever changed the roguelike landscape. Now to be crystal-clear, XLarn is a heavily edited version of the original Larn title, but thats often the case with games that originated decades ago.I bought this title for historical purposes - never expecting to really play it because I assumed it would be too dated - and oh boy, I was wrong. This is a heavy hitter, and easily still competes with the best modern roguelikes out there. There are multiple layers of complexity and risk\/reward systems. First, there is a bank system where you invest your money in order to get score as well as earn interest. That part gets tricky because the higher your score when you win, the characters proceeding deal with forever harder situations - yeah, it's meta like that. Crazy.The weird thing is, even with all the complexity packed in - it's super easy to wrap your head around and get playing. Keyboard only, mouse optional. There is ample text to help you along. Just dive in.No 'pros', no 'cons'. This is a piece of roguelike history. This is one of the pillars that the whole genre rests upon. Whether you get it for historical purposes, or you get it to experience an awesome game - just play it at some point. You can download the original for free, or pay a few bucks here on Steam for a version with some quality-of-life upgrades.. Once you come to grips with the quirky interface and get a read on the sprites there is a lot of fun to be had here. This is a simpler roguelike from a time when the conventions of the genre were less defined and more flexible. So without complex religions, race and character selections, crafting or any of the other modern mechanics what makes this one worth returning to or picking up for the first time? The main thing is the quest is time sensitive. You have 300 Mobuls (a Mobul is 100 turns) to retrieve a specific magic potion to save your daughter's life. And if you have looked at the screenshots, you'll see that there are a lot of mazes. This emphasises dungeon navigation as a mechanic, getting lost is a waste of precious time instead of an inconvenience. Also while there are no classes you are free to develop your character as you like, building combat skills right beside magic and priestly skills. And even though there isn't a complex religious system, religion is a factor. You will find shrines you can pray at or desecrate, the favor of the god(s) is important even if it's a simpler affair than current roguelike mechanics provide. It's not DCSS but then we wouldn't have games like DCSS without games like this in the first place.Finally I'll close this out with the game's real hook for me. This is Diablo style dungeon crawling, complete with fireball slinging warriors weilding holy artifacts against hordes of demons and an overworld village where you can pile your loot to the sky. I'm pretty sure this is one of "those Unix games" Brevik has referenced as a core inspiration for Diablo. It's also dripping in that funky 80s RPG geek charm. Return to a simpler time. Put on your favorite Rush album, crack open a Jolt Cola and stay up all night!. 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